feat: stop command (stopAllAudio), sequential audio queue with stop support
Co-authored-by: Cursor <cursoragent@cursor.com>
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a483aa6def
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2 changed files with 40 additions and 1 deletions
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@ -22,6 +22,7 @@ export class AudioProcedure {
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private _initScriptInjected: boolean = false;
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private _audioQueue: Array<{ audioData: string; format: 'mp3' | 'wav' | 'pcm' }> = [];
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private _isPlaying: boolean = false;
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private _stopRequested: boolean = false;
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constructor(page: Page, logger: Logger) {
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this._page = page;
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@ -138,8 +139,9 @@ export class AudioProcedure {
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private async _processAudioQueue(): Promise<void> {
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if (this._isPlaying) return;
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this._isPlaying = true;
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this._stopRequested = false;
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while (this._audioQueue.length > 0) {
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while (this._audioQueue.length > 0 && !this._stopRequested) {
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const item = this._audioQueue.shift()!;
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try {
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await this._playAudioInternal(item.audioData, item.format);
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@ -148,7 +150,37 @@ export class AudioProcedure {
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}
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}
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if (this._stopRequested) {
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this._audioQueue = [];
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this._logger.info('Audio queue cleared due to stop request');
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}
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this._isPlaying = false;
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this._stopRequested = false;
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}
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/**
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* Stop all audio immediately: stop current playback and clear the queue.
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* Called when a user says "<botname> STOP" or similar.
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*/
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async stopAllAudio(): Promise<void> {
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this._logger.info('Stop all audio requested');
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this._stopRequested = true;
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this._audioQueue = [];
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try {
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await this._page.evaluate(() => {
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const ctx = (window as any).__ttsAudioContext as AudioContext;
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if (ctx) {
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// Suspend immediately stops all audio output
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ctx.suspend();
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// Resume after a short delay so future audio can play
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setTimeout(() => ctx.resume(), 100);
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}
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});
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} catch {
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// Page might not be ready
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}
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}
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/**
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@ -334,6 +334,13 @@ export class BotOrchestrator {
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this.sendChatMessageToMeeting(chatMsg.text);
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break;
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case 'stopAudio':
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this._logger.info('Stop audio command received from Gateway');
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if (this._audioProcedure) {
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this._audioProcedure.stopAllAudio();
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}
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break;
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case 'pong':
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// Heartbeat response
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break;
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